My works
Suck
At the beginning of the month, I accepted a commission from @PuppyPiers
In this project, it became clear to me that I really need to work on the body hair, and I am very much looking forward to the release of Blender 3.3’s hair system in a few days.
In the meantime, I continued to experiment with Marvelous Designer to make clothes.

I found a fabric type comparison table from the Internet, if you need, you can download it here.
Dilemma
I spent some time working on Nathan’s model.
Then I tried the new plant add-on, then quickly bound Rafe’s model and let him play the game with Nathan.


In the meantime, I also tried a lot of fun stuff, like adding dirty details to the feet and such.
But I didn’t add these experiments to the final rendering.

CTSFO Remake
If you want to download him, you can click here, or go to SmutBase to download.
CTSFO is very popular with the public, and after considering that his model still has some of the more obvious flaws, I recreated his material, part of the weighting error.
Call of Duty’s Normal map is very disturbing.
In the initial production of CTSFO, I did not study carefully, resulting in the connection of the mapping is completely wrong, which is my problem.

Secondly, COD uses the PBR process of Spec+Gloss, in blender, you need to invert the Gloss and then connect the Roughness.
After going through the above process, I also found a very cute skin: Competitor CDL, then it was added to CTSFO as a cosmetic.
The final results are as follows:

Nibble away
This is an unreleased project as of now, mainly for testing Kano’s new shaders and Baraka from @Mavixtious

Massage
This is an animation project, together with the previous one.
While working on this project, I was also learning how to render with a Linux server, which is exceptionally easy if it’s purely a command line approach, just download the blender and your project and then use the commands left in the official documentation to output it properly.
But I would prefer to access it through the desktop, which would allow me to quickly view the previews in the rendering and also allow me to set parameters without having to repeatedly upload and download project files.
Finally, I did it and also rendered the project through the GPU Linux(Ubuntu) server, and soon it will be released.

Site Update
Add scroll reveal
Add new TOC
New Characters
Two new characters are here.
Now you can make commissions or get them through Patreon.

Sub-Zero

Nathan Drake
About this Post
This post is written by Ckang2021, licensed under CC BY-NC 4.0.