Log
March 23, 2023

1-2/2023 Log

Heisenberg

January and February have been the busiest months for me in the past four years as I near the end of my university life and prepare to enter the workforce.

Fortunately, I managed to get through this period without any problems, and I’m gradually returning to my normal routine. From now on, I’ll resume my monthly work schedule and diary updates as usual.

My works

Jucier

This is a commission from @PuppyPiers69, which I then expanded into a collection.

This project is still very enjoyable, but my control over the lighting is relatively poor, often causing the colors to jump around.

Chris-1
Chris-2

Step forward

Here’s a test animation for the Zimo, featuring movements from the original entrance animation in the game.

As you can see, I’ve tried out many new things on this character. It took me two months to create this model, and if you would like to play with it, feel free to download on Model Release or Smutbase.

Production process

After completing a mission in Call of Duty 19, I stumbled upon this adorable Chinese soldier who reminded me of the CTSFO that I had made before.

He is a random character from Warzone 2.0, and I think this is a great opportunity to update the public models as we are lacking some variety. So I quickly created the first preview version.

Zimo-WIP-1
Zimo-WIP-2

After comparing repeatedly, I realized that I had made a mistake in the eye structure. The soldier’s eyes were not monolids, but rather double eyelids. So I spent a lot of time researching and learning, and finally created a structure that closely resembles the original version.

Zimo-WIP-3
Zimo-WIP-4

I tried my best to replicate the topology, but I have to admit that the topology structure in the game is much more refined than the Daz topology that I used.

There are many details that I could not fully replicate. It’s remarkable to see how quickly graphics software and hardware have advanced, as the models used in games have now reached the level of those used in film and television.

After that, came the endless process of extracting and renaming textures, which was incredibly time-consuming. As a result, I wrote a document that you can refer to here.

During the process, I also made multiple corrections to the shaders to make the skin look better.

Zimo-WIP-4
Zimo-WIP-5
Zimo-WIP-5
Zimo-WIP-6

Once again, if you enjoy my work and this character, feel free to use him to create some renders.

Feel free to tag me ;3

Cultivation

A sudden inspiration for a retrospective project on MK11.

In the game, after completing a mission with Sub-Zero, Scorpion sacrifices himself. Although his past self replaces his dead self, I still can’t shake the feeling of loss. So I attempted to create a beautiful outdoor environment for their love to be rekindled.

I am becoming more and more excited for the release of MK12. The characters in Mortal Kombat always have their own special charm that draws me in.

Raid

In fact, I created the foundation of this project back in February, and the entire scene and the first three shots were completed at the beginning of March. After that, there were various iterations of the models, which took until the end of March to complete.

I have to say, I like this way to reach the mandatory love without hurting the character, the cute rag doll in their own arms to be manipulated.

Elders

Vittorio and David’s happy time.

In the initial version, there was only Vittorio by himself. Later on, I felt that he was too lonely, so I added David. However, considering that David’s model was quite out of date, I decided to create a new model for him, which resulted in two new variant renders.

Production process

I extracted the original character model from the game as a reference, and gave David a better-looking dick. Additionally, I added 3 sets of in-game outfits for him.

David-WIP-1
David-WIP-2

I’m planning to add UI controls to all future characters, and you can learn how to use them through the documentation.

The quality of lighting directly affects the overall atmosphere, and many times I redo the lighting repeatedly to achieve better rendering results.

David-WIP-3
David-WIP-4

Seductive

I made some small iterations on Heisenberg’s model, changing the particle hair to curve hair and optimizing the shaders, making him look even more delicious.

I plan to create an animation that will bring him joy, and for the hand model, I used the P-3 hands from the Atom Heart.

Site report

Docs | Bu33y have been updated with some useful tutorials and resources, as well as an update to the I18n which includes the addition of the Chinese language. However, not all pages have been translated yet.

Bu33y status now online.

New Characters

Zimo from Call of Duty: WarZone 2.0, feel free to play.

About this Post

Tagged with #Log .

This post is written by Ckang2021, licensed under CC BY-NC 4.0.